Rendering Foliage with Curved Leaves
نویسندگان
چکیده
منابع مشابه
Multiresolution foliage for forest rendering
Plants are important objects in virtual environments. High complexity of shape structure is found in plant communities. Level of detail (LOD) of plant geometric models becomes important for interactive forest rendering. We emphasize three major problems in current research: the time consumption in LOD model construction and extraction, the balance between visual effect and data compression, and...
متن کاملStochastic Billboard Clouds for Interactive Foliage Rendering
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed specifically for tree foliage, and a method for smooth transitions between LODs. The cloud creation algorithm performs stochastic search to find a set of billboards that approximate the base mesh. Billboard clouds off...
متن کاملFast Rendering of Leaves
One of the main problems of rendering outdoor scenes in real time is the representation of trees and plants. The modeling tools for vegetal species generate polygonal models with such a great geometric complexity that they need efficient techniques for achieving an interactive visualization. In this article we present a LOD model based on the geometric representation of leaves that eliminates b...
متن کاملRendering Leaves Using Hardware Tessellation
This paper presents early work on a new approach for level of detail (LOD) rendering of leaves. The approach takes advantage of the new tessellation engine in computer graphics hardware to produce quads for leafs or leaf cluster billboards as needed in a single pass. The approach is based on area preservation and as such is conceptually simple. It runs fully on the GPU, freeing the CPU for othe...
متن کاملA Clustering Framework for Real-time Rendering of Tree Foliage
Real-time rendering of vegetation is currently a problem in need of a solution. The lack of plants and trees reduces the realism of outdoor scenes. The large number of polygons that form this kind of objects implies that current hardware cannot achieve interactive rendering of outdoor scenes. This paper deals with this problem and it presents a multiresolution scheme that allows us to represent...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: The Journal of The Institute of Image Information and Television Engineers
سال: 2014
ISSN: 1342-6907,1881-6908
DOI: 10.3169/itej.68.j488